Vampire Counts
Racial Advantage – Undead. Every creature in the army of a vampire count general causes fear, assuming they do not cause terror. In addition, all units are unbreakable and unstable.
Racial Advantage – The Lore of Vampires. While not a racial advantage per se, this unique lore is the key to keeping the whole army together. While other lores of magic may allow for the recovery of wounds or models, none does so as effectively as the Lore of Vampires.
Pros:
+ An army very flexible in its composition, allowing for balanced or specialized forces, as well as fluffy lists which are still reasonably effective.
+ Powerful, flexible characters that can be built to either become combat monsters or good spellcasters, or both.
+ Cheap hordes of unbreakable skeletons and zombies, perfect for holding up other infantry designed to negate steadfast, supported by tough elite units with relatively easy access to killing blow.
+ Easily capable of replacing troops and healing wounds in characters or monsters.
+ (Relatively) easy access to ethereal troops
+ Access to both cheap and weak and strong and expensive fliers.
+ A host of units designed to support the rest of the army, like the Mortis Engine or the Corpse Cart.
+ Interesting unique units, such as the Hexwraiths, Terrorgheists and Black Coaches.
+ Many special characters, most decent and one or two very effective ones.
Cons:
- No access to standard shooting, including a lack of warmachines.
- Heavily dependent upon the magic phase to replace casualties, especially ones suffered by single, important models during the enemy's shooting phase.
- Heavily dependent on the general and characters: if he dies the army starts to crumble, not to mention that a nearby caster is required to replace losses, as mentioned above.
- Limited choice of flanking units, since with a few notable exceptions units cannot march if too far away from the general.
- Unless at higher-point games, high-level casting is limited to 3 lores of magic, although level 1-2 casters can have access to most lores. The Lore of Vampires is somewhat limited in offensive potential.
- Very vulnerable to elite units capable of destroying the undead host via combat resolution. Especially true for lone characters and the army's own elite units.
- Lack of great magic items, although there are a few solid ones.
- Somewhat lacking core units.
- Fear is mostly irrelevant in the 8th edition unless the enemy
BSB is assassinated, or in the case of flanking units.
Play Vampire Counts if you like:
+ Powerful characters.
+ An undying horde that will never run away and is exceedingly hard to kill to the last man.
+ Many choices and special rules.
+ Lots of choices in army composition.
Don’t play Vampire Counts if you like:
- Warmachines and Shooting.
- Units working alone without support.
- An army with little or no magic.
- An army composed solely of elite units.