@ First to honor, please watch your spelling. Not everyone is a native English speaker so using complete words helps keeping this board accessible to everyone
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The moment you are within 8 inches of the night goblins they release the fanatics. Your charge, any movement stops. The
O&G player can then choose to throw them in any direction he pleases from any point of his Night Goblin unit.
One opportunity is throwing him trough his warmachine, indeed hitting the machine as these are shooting hits (the crew hides behind (or on top off) their machine.
If the Fanatic can't stay out of 1 inch range of the Pegasus Knights he flies through them. (only doing D6 hits).
If the fanatic lands in front of the warmachine because there is enough space. Pegasus KJnights complete the charge and does his deaththrows attack (D6 + another D6 attacks) Killing the fanatic.
Immediatly panic tests are taken (before the combat takes place).
If the warmachine is destroyed then the Pegasus Knights fail their charge following the standard failed charge rules.