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[unofficial] Brigands - the Bretonnian scout unit PDF Print
Tuesday, 15 September 2009

I always thought that the Bretonnian army should have their own scouting unit. So after taking some inspiration from older army books (1991 and 1996 ones to be precise) I dare to post my own version of how such unit could look like:

Brigands

Bretonnian forests are home to many outlaws - from common bandits to rebellious peasants. Sometimes such gangs join the Bretonnian armies during wartime in the hope of receiving free pardon or some bounty. Usually they find little of either and revert to banditry as soon as the campaign ends.

However - such units do have their tactical value for Bretonnian generals. Although undisciplined and unorganized they sometimes provide important intelligence about the opposing force, threaten enemy supply lines and generally cause more havoc for enemy than their own side.

Brigands are rough men and skilled in use of weapons as it is necessary for their survival in forests contested by many more dangerous beasts then men. Although they prefer to ambush the enemy with their bows from the secure cover of the forest, they are adept at fighting hand-to-hand as well if needed. Knife fighting is a honorary skill for brigands and the usual method for settling differences from the sharing of loot to the leadership of the gang. The successful brigands have found out that the second hidden dagger can be a very strong argument in such disputes. As such many brigands are adept at fighting with two hand weapons. 


Special Units

0-1 Brigands
Points/model: 10

M WS BS S T W I A Ld
Brigand 4 3 3 3 3 1 3 1 6
Rapscallion 4 3 4 3 3 1 3 2 7

Unit size: 5-15

Equipment: Hand weapon, longbow, light armor

Options:

* The unit may be equipped with the second hand weapon (+2 pt/model)
* Upgrade one Brigand to a Musician for +5 points.
* Upgrade one Brigand to a Rapscallion for +12 points.

Special Rules: 
Outlaws, Scout, Skirmish

Outlaws - brigands are wanted men and usually for a good reason. Such shady characters abide no laws, respect no authority and as such have no "peasant duty" rule. However, for knights they are essentially still worthless peasants and thus units with Grail, Questing or Knight's Vow may ignore panic caused by friendly Outlaw units. Units with Grail, Questing or Knight's Vow may never join Outlaw units.
 
 
Last Updated ( Wednesday, 04 January 2012 )
 
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