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A.T.T.A.C.K. single cavalry units PDF Print E-mail
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Written by Skavenslayer   
Monday, 29 June 2009
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A.T.T.A.C.K. single cavalry units
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 A.T.T.A.C.K.!  Assaulting Thoughtfully:

Tactical Advice for Charging with Knights.  

These articles are an attempt to give beginners and intermediate players some tools with which they can improve their playing skills, in the form of basic principles and maneuvers you can use with your cavalry.There is a ton of advice on the net about how to write army lists, and on which units to use against which opponents, but very little of it shows you how to do that, so I decided to make some diagrams. 

Some of it is more for competitive games, some of it is more general. If there are longer bits of theory, I will put the conclusions in big text so you can just skim over the text and still get the basic point.

 

 

 

 

 

Step 2a: Maneuvers against cavalry.

 

These are a few things you can do to get the upper hand against enemy units which are roughly as fast as your knights.

They can also be used against you, in which case knowing them helps countering them!

This article will be about one on one setups, the next will deal with using a support unit.

 

One enemy unit versus one of your own. 

The Basic Situation 

I have a lance which is opposite an Empire knight unit. There are no other units around. How can I defeat it? bretemp1.png

 

 

 

 

 

 

 

 

 

 The first thing to do is figure out the relative strengths of the units.

There is no way to get in his flank without support, so the combat will be frontal. In this case, you have one more rank. Average charge damage is 1 for Empire, yours is 1.3. Unit strength is pretty close, if Empire charges they are pretty sure to get it, if you charge you might get it but it's less predictable. Your biggest advantage is of course the 2" extra charge range.

Conclusion: If you can get the charge, your chances are better than his, but it's still risky.

 

I'm going to risk it. Should I just move forward to around 15"?

The Cavalry shufflebretemp1a.png

 

 

 

 

 

 

 

 

That will only cause what I call the "cavalry shuffle": he will move 2" back so he is out of your charge range, you move 2" forward, he moves back again, etc, etc. If he only has 10" of free room to move back in, he can keep this up all game. This is a favorite ploy for defensive armies with lots of shooting, where the cavalry holds you at bay while you are shot to bits. Even if you are not shot at, the whole affair is still boring and useless. And it's not just Empire, most heavy cav move 14" so the shuffle is quite common.

Is there any way out of this standoff?

Yes, if we look closely at the units movement and LOS we can find openings.

Here is a picture of the Empire unit and its charge range, the area it can charge on its following turn.emp1.png

 

 

 

 

 

 

 

 

 

So this is like a no-go area?

Exactly! When you move your units, you move these areas along with them. We can see these as control zones, since enemy units cannot enter them without the risk of getting charged.

 

Knowing exactly which areas you control is vital for good maneuvering.



Last Updated ( Tuesday, 30 June 2009 )
 
Discuss (10 posts)
A.T.T.A.C.K. single cavalry units Jul 04 2009 05:55
This thread discusses the Content article: A.T.T.A.C.K. single cavalry units

Alright, no. 3 is finished*



So what do you guys think?


cheers,
Martin



*A bit hard to find unfortunately, since the front page still shows no. 1 as latest article. At least that one is getting plenty hits, so I'm not complaining
Re:A.T.T.A.C.K. single cavalry units Jul 12 2009 13:17
This is a damn good tactic article. This is what i call tactics! in a micro scale of course. I think they are realluy helpfull and i never thought of it that way... I have always relied on intuition but this is something to explore ad study. Thanks

I just disagree on something..the BSB with helm and sword..i don't think he really is that though...a cavalry charging can harm him very much...i don't think he is that reliable...but i can give him a try


thanks
Re:A.T.T.A.C.K. single cavalry units Jul 14 2009 21:32
Glad you like it!


About the BSB, he is hard as nails! In the last 3 games, mine has defeated A Cold one Chariot, chased off a unit of Dark riders and a DE Noble with the Pendant of Brokenness while running solo. Within a KE unit he has sponged the attacks of Flesh Hounds, Cairn Wraiths and Furies, all leading to major crumbling.
Re:A.T.T.A.C.K. single cavalry units Jul 16 2009 16:27
Very good article Martin. It is the best so far .
Re:A.T.T.A.C.K. single cavalry units Jul 18 2009 17:35
This kind of situation is very common and it's crucial knowing how to move best.
A really useful article, a good work Skavensalyer, go on with this....
Re:A.T.T.A.C.K. single cavalry units Jul 25 2009 18:40
Thanks guys, I was pretty happy with how it turned out myself, good to know it is of some use.


The Avenger of Quenelles wrote:
good work Skavensalyer, go on with this....
I intend to! My holiday is almost over (which explains this late reply, I was working on my tan by the pool in Spain ), then work will be quite busy catching up missed stuff. Should be up and writing in two weeks.


cheers,
Martin
Re:A.T.T.A.C.K. single cavalry units Jul 26 2009 18:29
I must admit that I did not know the finer points of using my cavalry and was losing about half of my fights due to mistakes that you outlined here. Now I understand better the dynamics of this army and how better to use it.
Thank you very much for this series of articles, well done!
Re:A.T.T.A.C.K. single cavalry units Jul 27 2009 09:23
LordDuncan wrote:
I must admit that I did not know the finer points of using my cavalry and was losing about half of my fights due to mistakes that you outlined here. Now I understand better the dynamics of this army and how better to use it.
I am very glad to hear that!
So which parts did you find most useful?



If there are any situations you still have trouble with, let me know so I can discuss them in a later article.


good gaming!
Martin
Re:A.T.T.A.C.K. single cavalry units Jul 28 2009 09:58
To be sincere, I found really difficult the very first part of the game, the Deployment and the 1° turn...You must act carefully beacuse a too offensive formation risks too be charged....
Re:A.T.T.A.C.K. single cavalry units Jul 29 2009 07:00
Yeah we all have that.


Unfortunately, there is no easy fix for it.
The main difficulty is that deployment is basically 2-3 movement phases rolled into one, with very little information of what you are aiming for since the enemy army is not fully visible yet. You also haven't had much time to think about it yet, and to top it all off we always go second so you won't have the opportunity to correct any mistakes!



Since deployment is a part of army strategy, it won't be in the coming articles yet. You first need to know what your units can do and what the enemy units can do before you can build an overall plan out of that.


good gaming!
Martin
There are too many comments to list them all here. See the forum for the full discussion.

Discuss this item on the forums. (10 posts)
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