It's a good read, has good points on several LM troops and heroes.
But I get the feeling you only were interested in the units you normally use with Lizardmen.
Saurus warriors, jungle swarms, Saurus cav and chameleon skinks don't get the attention they deserve..
Saurus warriors
High T, 2 attacks per model, and coldblooded Ld 8 which effectively can be regarded as Ld 10 in most case.
What's there not to like? Even it's price is Ok..
They are slow, but most infantery is slow, LM has enough fast stuff to support them..
Against shooty armies they would be most likely be screened by skinks
Joined by a Saurus BSB with the movement banner, a unit can do quite nice things
Charging a unit on it's flank/rear. This in addition to the normal use of charge range bonus
Sacred spawnings make them quite versitile, even if it increases it´s status to special or even rare (2 spawnings)
One of the best infantery in the game!
Reliable, tough, 4+ savein cc(hw+shield) and upgrades by spawnings
Templeguard.
Even better infantery then above because they are stubborn.
Combine this with a Slann which also is the BSB, makes this a unit which will not easily break.
Also more expensive then normal warriors so quite a pointdrain with the attached Slann.
No Sacred spawning however..
Jungle swarms
Fast, agile, and 5 poisoned attacks with 360 degrees LOS
Good against anything that doesn't have a good armour save.
A bit too expensive true but still usable in the 7th edition with the new swarm rules, but don't charge fully infantery units with them. Crumbling is a problem..
Using them as tarpits is no longer a good option
Saurus Cav
Yes 3+ save makes them vulnerable to shooting, so stay away from S4 or higher shooting from them.
Stupid, yes but the Coldblooded rule negates most of that..
Fails only about 1 in 12 for that test.. not bad..
Is not heavy cavalry, medium at best, Making a frontal charge to a full ranked up unit is not their strength..
That movement banner is going to deliver them in the flank of a unit if you don't take precautions
Chameleon skinks.
Their unique scouting ability means you can be marchblocked from the start..
The normal scouting distance is negated when they stay are deplyed in terrain/out of LOS..
Can also deploy in the open but then 12 inch distance is required..
Well worth their points (65 min. sized) for their marchblocking abilities.. Sure they can hunt warmachines and mages too, but that´s not their best ability..
Their small unitsize make them quite adept at hiding in even the smallest of terrain.
I miss also a section on spawnings and magic items in this tactica.
That´s it for now