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An Introduction to Warhammer PDF Print E-mail
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Written by Earl Cadfael   
Thursday, 15 September 2005
Article Index
An Introduction to Warhammer
Page 2
Page 3
Page 4
The Warhammer Armies pt.1
The Warhammer Armies pt.2

In the foreword it states that "Our aim has been to refine and improve a much-loved game rather than effect radical changes in a system which is basically sound." I would have wanted to see a lot more changes in a system that is unrealistic and fairly slow playing. Some kind of simultaneous movement system would have been great, so that you didn't have to sit and wait while the opponent moves all her units. The combat system also needs some radical changes to move away from the "charger wins all" syndrome. But in the end the rules still provide an entertaining, but fairly unrealistic simulation of fantasy/medieval mass combat.

The Models

The new models are great and since many of them are available in boxes of entire plastic regiments it costs significantly less to build your armies than before. I also like the way the painters have moved away from the bright whacky colour schemes they used in 5th edition, and painted the models in a more realistic fashion.

Getting Started

Supposing you have aquired the basic game box you are now ready to start learning the game. Your first priority should be to get to grips with the rules. The rule book can seem daunting with its almost 300 pages, but don't despair, you will not need to read everything before your first game. Start by reading the first 34 pages to get an overview of the game. These pages contain no rules and need not be memorized. When you have read this far you may want to start assembling the models. Advice on how to do this can be found in a short article on page 18 of the rule book. Having come this far you can now start reading the rules. Read pages 35 through 86, paying particular attention to the turn sequence described on page 42. It is now time to try a small game. Turn to pages 240 to 241 for two example army lists that accidentally fit the models you now have precisely. Using these lists and referring to some of the advanced rules on pages 87 through 156 you should be able to get a first taste of battle.



Last Updated ( Wednesday, 21 September 2005 )
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