So you have a
big realm but no idea what you can do with it?
Don't
despair! I will help you by giving you the basic ideas of the game.
Notice that this is only basic knowledge and aimed for those who are new to the game. In the future I hope to write articles about at least four aspects of the game followed by advanced knowledge articles so that you might create a shining empire out of few ridiculous territories you start with.
- Historical background:
Well WotFR is pretty much like the 'Total War®'
games. Everything you can do there can be done in WotFR.
- Your realm:
You start off with a certain number of cities.
Every city produces a certain amount of Gold Points, known as GP. All the
territories marked with your realm's colour belong to you. By summing up each
territory's amount of GP you have your total
amount of GP (TAGP).
Most territories have a city/ town/ harbour with
a certain population, out of this population armies can be recruited.
You cannot upgrade your city's defences
anymore. How strong your castle's/city's walls are is expressed by its
defensive value. Defensive value modifies the weapon skill (WS) of its
defenders.
The next thing you might notice is that there
are certain resources available in a territory this will be explained in 'finance system and trade'.
In order to maintain order within your cities
you need to leave a garrison force behind.
- Armies (the ruler's dearest
topic):
Your soldiers are formed up in armies which you
can move over the battle map to either reinforce your territories or to attack
a territory of a different ruler.
At every time the following translation is
valid:
100 men = 1 army
Armies may move on territory per turn.
Human soldiers of a realm have certain states and
a basic morale of 6. This means that your men will rout once 60% of your entire
force will be destroyed and flee to the nearest friendly territory. If there is
no friendly territory connected with the territory where your force has been
defeated the whole force will be destroyed.
Your soldiers can be upgraded by using
resources this will be explained in 'finance
system and trade'.
To maintain your armies you have to pay upkeep
this will be explained in 'finance
system and trade'.
- Finance system and trade:
Now take your TAGP.
That is the amount of money you can work with.
Happy? Fine! Now is the time to produce those little droplets in your eyes known as tears!
You see your army numbers? For 10 armies you
pay 1 GP upkeep.
â?¦. Waitâ?¦. Waitâ?¦.. Got it? Yeah there the tears
are.
Okay after you have determined the feeble
amount of GPs you can work with let me tell you what you can do with it.
You can recruit troops.
For 1 GP you get 20
armies, but bear in mind that you have to pay Upkeep for them the next turn.
You can buy ships (will be explained in 'Naval warfare').
Or trade with themâ?¦.
Trade:
Although you can pretty much trade with anyone
you like to this will result in ZERO GPs for you.
Let me tell you how effective trade (besides
fluff trade) works.
Some of your territories produce some valuable
resources known as
a)
strategic
b)
luxurious
resources.
The first one will allow you to upgrade your
troops. There are three types of strategic resources which grant you different
upgrades:
a)
lumber
= raises WS by 1
b)
Iron
= raises S (Strength) by 1
c)
Steel
= raises AS (Armour Safe) by 1
If you have one or more of these resources you
may upgrade your troops and by doing so give them an advantage upon the
battlefield.
Upgrading costs nothing BUT with every upgrade you perform your upkeep costs will be
raised. Where you once have paid 1 GP to maintain 10 armies you now only pay
the upkeep for 8 armies.
With every upgrade you perform you will
maintain with 1 GP 2 armies less.
Your realm sometimes doesn't produce every
strategic resource. Then you have to trade for them with other players (bless
the merchants!!).
Gladly seen agreements sound like this: 'I will
give you steel in return of 2 lumber each turn.'
If such agreements cannot be reached the shiny
coin shall help.
Next are the luxurious resources.
They boost the morale of your troops by +1
each. And no additional upkeep costs. This makes them extremely valuable.
If I had to value all resources I would propose
the following:
Luxurious resource >> iron > steel
> lumber
Luxurious resources grant your whole army a
bonus without heighten your upkeep costs.
Iron will make your troops wound the enemy
easier and reduce their AS.
AS â?¦ well who can resist shiny armours?
Lumber can be found in many territories and if
you don't own itâ?¦ seek out a weak territory which provides lumber. Additionally many territories have a defensive bonus which heightens the defender's WS.
Thank you for reading the first part of the
'Ruler's guide for WotFR'.
Next topics will be:
-
Naval
warfare
-
Diplomatic
actions
-
Fluff
orders
-
Battle System
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