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Infantry tactics: Pilgrims and the men at arms PDF Print E-mail
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Written by King Mislav   
Tuesday, 23 January 2007

Introduction

 

            Bretonnian army is made out of basicly two types of units: the elite cavalry knight regiments, an the cheep peasent backup units. The structure which is needed in order for this unbalanced order to work is that the peasents duty is used to its fullest, i.e. that the knights constanly controll the peasent leadership. A problem may arrise, and this will be discused later, because the speed inferiority of the peasent units will either slow down the knights, or leave the peasents stranded on their own. In this perticular case, the knights are without backup, and under pressure to break their opponents or be defeated in second and subsequent turns of combat. The peasents on the other hand are left as easy targets for the enemy base line shooting and flanking troops.


            A sociologyst, and a philosopher, Max Webber once wrote : A lawyers prowess is not to make a strong case stronger, it is to make a weak case strong. The base thought of this article is to give hints and schemes, how to strenghten up the peasents, as knights are allready strong on their own.

            Another thing that is going to be examined is the use of the battle standard bearer, which although a free upgrade in Bretonnia is a great asset.

            The main center-discussion is about using the combination of two infantry units, the men at arms and the battle pilgrims.

 

The man at arms

 

            When analyzing the men at arms, we have to take into considiration the following aspects: thir combat skill, their leadership and their cost. In normal occasions it is not wise to except the men at arms to give sufficient cassulties because with weapon skill 2 it is not likely to hit. Their equipment brings forth another doubt: halbards or the hand weapon and shield. It is my experience that halbards are a good choice in rare cases (when the enemy has strenght 6 and the 4+ armour save would not be sufficient). So in most cases hand weapon and shield are the best choice. This is because the man at arms are primaraly a defansive unit, and you want to get the least casulties possible. Their weapon is their numbers, their standards that do not award victory points and their ranks.

            The other aspect is their leadership. There are two sollutions to this problem: (a) units, (b) characters. If you go with the sollution (a) you will acompany them with a single knightly unit which will secure your peasent units. (b) Either by leaving a character in the back or taking the virtue of empathy and fielding him with the troops, your peasents should be secured.

            The third aspect is cost, and it gives you a great deal of room. If you use the peasents properly you will get a trooper with 4+ armor save, leadership eight, standard wihich does not grant 100vp, all for 5 points. If you manouver well for a low cost you get solid troops – making a weak case strong.

 

The battle pilgrims

 

            To be as clear as possible – in my opinion, this is one of the most powerfull units in the army list. They do look like a rabble taken to the police station on the saturday night, but their statistics, and battle usage implicate otherwise. They are stubborn on leadership eight! That is a knightly leadership. And besides that, Bretonnia gets a bonus battle standard bearer. 

In sufficiant numbers, this men will pin almost everything. With the armour save of 4+, and the blessing wardsave. And to pin is of uttermost importance, because the knights, mighty as they are, have limited line of sight and broad flanks for the fast troops to capture. A stubborn unit, holding the main battle line and guarding the knights rear is very usefull.

            Their combat prowes is doubtfull but not to be underestimaded. Hatred gives them a great cure for their low weapon skill, and the ward save is brutal when used on a large unit like this. With three ranks, ward, hatred, stubborn, and the relic used as a standard which does not grant victory points, they are a wall in your center.

 

Numbers and formation

 

            The bigger, the better – I agree on that, but remember one thing. Men at arms may look powerfull in big numbers but a flank charge of a serious cavalry ends them. The trick is to make the unit strong, but expendable. So, when the enemy general calculates, he must find the men at arms unworthy because of their low victory points cost. A full command unit of tweny four men costs 147 points! 147 points that the enemy will not get easily. Thats the strenght of the men at arms. Som i would recomend a formation 24 men strong, either 6 men wide with four ranks – if you want to cover more space, or 5 men wide, with five ranks (24+hero)

            As for the pilgrims, take no less the 18 pilgrims + the relic. If the points provide you with sufficiant space, feel free to tke some more. The pilgrims frontage has to be wider. Six men wide, and four ranks should be a minimum, because they cover more ground, and have more attacks. Remember that the relic alwys strikes with four attacks.

 

Leaders and equipment selection

 

            Iz is healthy to have a hero in both units, and it is imperative to have the full command in all the units of the men at arms. There are two ways of taking heroes for this units: (a) Knight with the virtue of empathy on foot (b) Mounted knight in infantry ranks.

            Although, statisticly, the (b) chioce would be preferable, but I would recommend (a). If you take the mounted knight he will have a better armour save, and more points for magical items, as he will not be obliged to take the virtue of empathy (although he could). On the other hand you will get tempted to ride out of the unit and help the knights, which will leave the cmmoners alone. If, on the other hand you are tacticly disciplined there are a few more reasons why to choose alternative (a). The first argument is that you can make a knight with the same armor save, as a mounted knight (enchanted shield, heavy armour, hand weapon shield). If you choose to take a magice weapon, a 3+ armor save is not bad. A good combination would be to take the sword of might. The second argument is that a foot knight is more destructive with the great weapon. Giving your footknight a great weapon will decrese his armour but make him destructive against chargers. It is also a good combo to take the armour of agillulf and the biting blade. The third argument is that you can cast the bears anger, the first spell from the lore of the bestas on your foot knight making him a good fighter with toughness 5 (toughness 5, ward save 6 or 5…Is it a strigoi?…)!  The forth argument is that a foot hero can chase the enemy mages if the situation provides it, because he has 360 line of sight (when he leavse the unit ofcourse).

            You can take one or two heroes. Two is stronger, but your peasent infantry line will work just fine with one hero in the pilgrim unit.

            As for the equipment for the men at arms, I prefer hand weapon shield. I never took spears, and use halbard only when there is no chance of armor saving.

 

Magic item trics for peasent infantry

 

Basicly there are three items I would point out : The Ruby goblet, The braid of Bordeaux, and the Prayer Icon of Quenlass.

            The ruby goblet is a great thing to strenghten your infantry against chargers who will surely wound you on 2+. In a unit of knights the goblet is not so useful because you do not want your knights to be charged, and if htey are charged, this three plus wound is not much of a conselation. But when a cavalry charges it needs all the wounds it can cause. The only problem is that you have to suffer a wound. Hope the enemy shooting will take care of that. Overall, good but risky.

            The braid is a good thing but maybe too expensive. I mentioned it just to be an option. It can come in handy if a unit gets stranded, but it is not universaly useful.

            The prayer icon, on the other hand is, and it is a great option for a footmage. If your men at arms get the blessing + the goblet, you can imagine the extent of the damage and surprise they can do to enemy chargers..

 

The tactics

 

I will lay out three tactics. The second one seems most efficiant to me:

 
    1. Peasent middle
    2. Flanking elite & hard centar (Scipio tactic at the battle of Kana)
    3. The March of doom

 

 

Peasent middle – this tactic forms a peasent line in the middle, not only theese two units mentioned earlier but the works : longbowman, skirmishers, trebuchet, yeomen, men at arms, pilgirms…All of them form a batle line in the centar and the two heroes with the virtue of empathy control all the forces with their leadership. The men at arms and the pilgirms are put beside one another, and their heroes on their flanks to conrol the line with their superior leadership. The line stands, and the knights try to outflank the enemy. When the enemy exposes its flaks to the centre, the peasent line begins its march to capture the centers flank.

 

Flanking elite and hard centre – this tactic is similar to the first one with few exceptions. The centar line is formed out of three units : the men at arms, the grail pilgrims and one unit of knights. Other knight units go on flanks, and the other peasents can support which ever part of the battlefield you choose. The flanking units are not as agressive as in the peasent middle mode, and the line marches straight to the centar of the bettlefield, awaiting to get charged. The flanking knights will threaten the enemy flanks to aid the middle, and try to capture one of the enemy units while turnued to rear or flank. The question is which knights go to the centre? My first choice are the questing knights. By fluff they are easy to fight along the pilgrims, and by stats they are good for long combats. The knightly unit always goes between the two peasent units, so that it may charge, when the peasents pin the charge. The other choice for the centar knights are the knights of the realm, bacause the errants are unreliable to hold their ground, and the grail knights are needed on the flank.

 

March of doom – this is a fluffy tactic with a cool name, but is not very reliable. You put all your knightly units in the middle, support the flanks with the man at arms, and the pilgrims, marcha ahead and prey for the best. Could work against slow enemys, but it is not universal.

 

Epilogue

 

The goal of this article was : (1) to show that it is fune and good to take peasents, and not only knights, (2) to show how you can make cheep troops strong, and useful. This is my first article, so I apologise for any gramatical or other tehncal errors, and hope that this article will be interesting as well as useful to you.

 

King Mislav

 

                                                
Last Updated ( Thursday, 15 February 2007 )
 
Discuss (10 posts)
Infantry tactics: Pilgrims and the men at arms Jan 30 2007 01:42
This thread discusses the Content article: Infantry tactics: Pilgrims and the men at arms

I really enjoyed the article, particularly the section on Pilgrams. I just wish that they didn't have to carry a grail knights corpse around.

One question. While I agree that a standard and musician are a must. Why spend the 12pts for the yeoman? that is almost 2 1/2 men @ arms for an extra attack and leadership 6. The attack is only 50/50 to hit and hopefully they will always be in range of the General or a unit of knights?
Re:Infantry tactics: Pilgrims and the men at arms Jan 30 2007 03:07
I often put my Damsel in the unit for magic support, having a Yeomen can protect her from getting challenged instantly... I sometimes had a Damsel beating a champion but that is a different story...

That one point of extra leadership often made me remain standing, leadership 6 maybe low but it still helps. And modelwise... made an extremely cool Yeomen wielding 2 weapons.

I agree with the article, everyone just seems to underestimate peasants. This gives them the option to make a suprise move and annihalite a strong unit on the charge.
All peasants(except Yeomen) have ws 2, only ws 5 will cause any serious problems, these are often powerful elite units and when this happens not even a ws 3 infantry man will be able to hold much longer then a well leadership supported [email protected]

Conclusion, Cheap, reliable, do what they must do, decent stats when supported, and when they do destroy that big infantry block together with your knights your enemy will be extremely suprised.
Re:Infantry tactics: Pilgrims and the men at arms Jan 30 2007 03:19
Concerning the yeomen warden: I agree with Germain that ld 6 means a lot, but there is one more detail that has to be noticed: With the warden (and the musician) your unit has rally ld of 7 instead of 6, and you should expect them to flee once in a while. Also the champion is a good way to : (1) spare the character in the unit from accepting a challange from a superior foe. (2) spare the unit of loosing the outnumbering, and that could make the whole difference in the world, because they do not flee automaticly from fear causers.
When you add it all up, it is ok to spend few more ponits on him.

The pilgrims, if within the reach of the BSB, are very resiliant. Against stronger infantry units (e.g. chaos warriors or sword masters they do not stand a chance of beating them, but they stand the chance of staling them until the knights get there.
Re:Infantry tactics: Pilgrims and the men at arms Jan 30 2007 05:35
hi there-

yeah, i'm breaking into using more peasants cos it's more balanced and more fluffy. So if you just have one unit of [email protected]'s how'd you use them? I figure as asupport on the of side for your knights to come up and disrupt the slowest parts of the enemy?

Also has anyone converted up some pilgrims? I was thinking empire freecompany with bits from old skeletons would be fun (and save giving money to workshop

Cheers for the article will conside the paladin (esp the point about bears anger)

PS how does putting a damsel in go down? Makes it alot less of a sacrifical unit of course but anything else?

wil
Re:Infantry tactics: Pilgrims and the men at arms Jan 30 2007 14:50
I coverted my pilgrims out of empire militia and skeletons. It is not a masterpiece but I like them. I imagened them as some kind of monachs or zealots, like medieval western monks.
I modeled long tunics and hoods so they look pretty mysterious. I also did not want a skeletal figure in my army so I coverted the relic, by putting the grail knight (converted him to be lying) on a death oder, and modeled aditional death shroud out of green stuff.

As for a single unit of [email protected]..I saw many people using them. Some use them with a single hero on foot, others like to put a mounted hero (often a BS. They are good for backup, flanking in long combats and even rear coverage (from it came below units, miners, or gorger(s) ).

Putting a Damsel in your unit is ok, as long as you remove her from there when you see that the men at arms will get into heavy combat. I tought it to be a great idea to give her the prayer icon, but the legality of men at arms is doubtfull. I asked that question on two forums: here and warhammer org. Her it was already disscussed, and on the wh org, the opinions were split, so I would put this combination on hold until the next q&a.
Re:Infantry tactics: Pilgrims and the men at arms Jan 30 2007 18:35
Hi all!

Well, it´s nice to see some people still trust peasants! In Spain not many people use them, and I think that´s sad, from flufiness (?) and fun point of view.

I like the article a lot, but I disagree with one of the points: I don´t think it´s necesary to take a great number of pilgrims, for reasons:

1)They aren´t any cheap... actually they´re quite expensive IMHO, and taking a big unit is a big risk.

2)Even though they´re stubborn, they still can flee due to a panic test... and with 7th ed. it´s easier as before... I don´t want to see my 18 pilgrims + reliquae unit fleeing!

3)If you take the basic unit (6 pilgrims + reliquae) it may be vulnerable to shooting, but if you cover them with skirmishers and MY, you can deal quite well with most units before the knights come to save the day!


Just my oppinion

I usually play two Men at Arms unit (20) + 6pligrims with reliquae, supported by a BSB with virtue of empathy: it makes a really strong point around which deploy your knights!and with really few points; If you advance with them at maximun speed in your first turns, the enemy should have to choose between charging or try to maneouver to face your knights... well, at least it´s the theory

I liked the Idea of taking the ruby goblet... actually I´ll try it in my next game, don´t know if I´ll give it to the BSB or to a damsel on foot.

Just one question: do you use the trebuchet often? I include it because I like the miniature bur It´s not effective at all... what do you think?
Re:Infantry tactics: Pilgrims and the men at arms Jan 31 2007 09:04
Mislav I want to see your reliquae and pilgrims.
Re:Infantry tactics: Pilgrims and the men at arms Jan 31 2007 13:35
@ Lithan - It would be an honor but I fear that it is so dreadfully painted that it would sicken you. The quality of the paint job is far beneth of that of the round table gallery, but I can pm you the pics when I take some photos of the relique.

@ Mandorallen - yes, I agree it is a risk. Every expensive unit is a risk on its own and it is up to the player to decide which risks can he endure. However, the grail pilgrims have a ld value of 8, which is equal to the KOTR ld, and eventhough a KOTR is a harder target to kill, you need to kill 3 knights for a panic test, and on the other hand six peasents.
Concerning the trebuchet...Yes, I use it a lot. There are two main reasons why:

1) Eventhough the trebuchet is not the most reliable and accurate war machine in the game, it can do a great deal of damage if it hits where he is supposed to hit. Infantry, as well as cavalry suffer greatly.

2) In the situation where a trebuchet does not hit anything in the whole battle (unlikely), he poses a threat which will leave the opponent unsecure. The trebuchet will attract some shooting (spareing the knights), and if well played, he will have the ld 8.

3) I really like trebuchets, and it is a great addition to the army feudal accant. I can get that image out of my mind, when, in the movie about Joan D Arc, that french noble captures the english trebuchet, after the siege of Orleans, and then carves messages (Hello) in to the stone projectiles.
Re:Infantry tactics: Pilgrims and the men at arms Jan 31 2007 17:46
I always take a big unit of pigrims as I usually throw it into the opponents heaviest hitter. In the last few games they were losing 3-5 a turn and so it needs to be big to hold for a few turns. I generally use it to hold up the unit (with bsb nearby) and try to mop up the rest before I come to it's aid on about turn 5 (where there is only about 1 or two peasants left). Ok, the unit is about 200 points but I have never had it destroyed so only gain half points and it has held up big hitters from causing alot more damage elsewhere for entire battles. My general strategy is go get these guys to where they need to be and use the knights to support them. Either the big hitter charges and gets stuck or tries to manouver around in which the knights charge in. Win win really.
Re:Infantry tactics: Pilgrims and the men at arms Jan 31 2007 17:55
Precisly that, in tha past year or so, there were only few battles where I lost the whole pilgrim unit. They sell their skin at a high price.
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