This Regiment of Renown was developed by Tamlynn at the Hammer and Anvil, and won first place in the H&A 2006 Regiment of Renown competition.
For
the young men of the Night Watch the task of bravely guarding the walls
of their town was an unsurpassed honour. Though commoners, their
families knew what would find them glory unusual for their station.
Service to their lord. This goal was drilled into them from an early
age, but it was a lesson taught more completely to some than others.
From
the darkness came only one call. A single shriek form the fields
alerted them to the inhuman beasts that swarmed in the night. Filled
with horror they did not battle the horde, nor toll the bells that
would alert the townspeople, but ran deep into the forest that lay
south of their home. Behind them cries filled the air as the town was
razed in a great plume of smoke.
Without the bravery of one
lone woodsman, Jean Pierre, the people would have also been ashes.
Single-handed he made haste to the town and delivered them through safe
passage, away from the destruction. When the sun rose over the
smouldering ruins the townspeople wanted vengeance against the cowards
of the Night Watch. With one voice they formed a great mob, armed with
pitch-forks and clubs, yet against them a voice rose up.
“These
men will die, indeed! But they will not die here. They will die with
courage, or they will be damned, but they will die in battle! I will
make them be protectors to the end. I will lead them!”
On that
day the Night Stalkers were born. Ever since they have been led, or
rather coerced, from battle to battle, Jean Pierre ever hopeful they
will one day find courage within themselves.
The Regiment
Captain: Jean Pierre
Motto: You'll get what you paid for.
Battle-cry: Not again!
For Hire:
The following armies may hire Jean Pierre and The Merciless Night
Stalkers as a Core choice: Empire, Kislev, High Elves, Dwarves,
Lizardmen, Orcs and Goblins, Dogs of War.
Points:
Jean Pierre and 20 Night Stalkers, with a standard bearer and musician,
may be hired for 100 points. Additional Night Stalkers may be hired for
2 points each, up to a total of 30 models.
| M | WS | BS | S | T | W | I& | A | Ld |
Jean Pierre | 4 | 4 | 3 | 4 | 4 | 2 | 4 | 2 | 8 |
Night Stalker | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 5 |
Equipment: The Night Stalkers are armed with
halberds and light armour. Jean Pierre carries a woodsman's axe, which
counts as a great weapon and light armour. He also carries The
Shepherd's Crook.
Armour Save: 6+
Special Rules
Shell shocked: For a cowardly commoner
artillery is an unusual foe. A well-placed shell might rip the solider
beside you into smaller pieces than seems right for a man. For the
Night Stalkers the effect of a well-placed shell is that much more
fearsome than for the disciplined man-at-arms.
The Night Stalkers must take a panic test when any model is removed
as a casualty, as a result of artillery fire. This replaces the usual
minimum of 25% casualties.
Superstitious Peasants: The Night Stalkers
have heard lots of talk about good ways to die well, and they are
pretty sure this isn’t one of them. While an arrow or sword might kill
a man there’s no telling what magics will do to him first… or after.
The night stalkers must take a panic test when any model is removed
as a casualty, as a result of magic. This replaces the usual minimum of
25% casualties.
Cowardly: The Night Stalkers are mercenaries for one reason only. They are too scared to go home.
Any model that usually causes fear counts as causing terror
Magic Items
The Shepherd’s Crook: Jean Pierre is
exceptional at rallying his men. Though he has had plenty of practice
there is more than skill on his side. With him he carries a Shepherd’s
Crook given to him as a token of luck by an elder from their home-town.
It sometimes grants him an uncanny ability to ‘round them up’ at the
last moment.
If the Night Stalkers flee the battlefield they remain on the board
edge until the controlling players next rally phase. If they fail to
rally on this turn they flee as normal.
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