Issuing the Challenge
Bretonnia is a
generally peaceful place where people of most all races are allowed.
This means the ignorant, rude, uncultured, and offensive. To prevent
nasty things like bar brawls, conspircay, murder, and Shakesperean
revenge and tragedy; Bretonnia has a famous custom of settling matters
with a Duel of Honour. To issue a challenge, simply go to the Duels of
Honour thread, located in the Guildhall of the Wayfarers(Rp Section),
and state the offense given and the challenge. A neutral referee or
moderator will show up saying they will roll the dice. Send the neutral
party your character, and the referee will fight out the duel and post
in a nice and literary manner.
Selecting the Combatant
In a general sense, most Bretonnian characters are
Lords with the Knight's vow who ride Barded Warhorses and carry a
lance, sword, and shield. As far as Virtues are concerned, just follow
the rules! If you don't know the rules, can't remember the rules, or
just had a light air-craft hit you in the head and you don't know who
you are or what your doing here; then allow me to refresh your memory.
For Bretonnians-
100 points of magic Items/Virtues
Only one piece of Magic Armour(excluding Enchanted Shield)
One piece of Magical Weaponry(so no magic lance and magic hand weapon)
For Duel purposes, we are going to say no magic banners either. That
is just silly in a Duel of Honour. All characters are to be mounted,
unless stated beforehand that it is a combat on foot; the duel is in
essence a Joust of honour.
NO missile weapons may be taken. This is about may the best man win, not the guy with gun.
The Combat Phase
All fights
in the Arena are simultaneous.This means that both characters start 16"
away from one another and count as charging at the same time, striking
one another in the shield. If either party takes a wound, then they
must pass a toughness test of be unhorsed, thus losing the duel. If
both characters are unhorsed at the same time then the fighting
conitnues on foot, in which case magical hand weapons come into play.
If both parties unhorse reduce one another to zero wounds at the same
time, then the duel is a draw. Note, please don't forget that fighting
with a Mundane hand weaon and shield confers a +1 armour save on foot.
Banned Items
Duels are
meant to beS a true test of wit and prowess. So as a general rule of
thumb, certain items are banned. Not that the Lady would abandon us for
sure, but don't hold your breath if you are facing a
Runefang(lightsaber). As such, these items are banned:
Van Horstmann's speculum
Sword of Fate
The Daemonsword
The Fellblade
The BaneHead
The Grudge Rune
The Talisman of Saphery
Kurbog's Curmodgeonly Klobbera
Annoyance of Netlings
Foreign Characters
It is
altogether possible that foreigners will insult Bretonnians. As such,
foreign characters may be brought in. The rules are simple. Choose a
"Fighting" character, as your normal army book states, and they must be
of equal or lesser points cost to the Bretonnian character to insure a
fair duel. Your character must be mounted, though they may not be
mounted on any monsters, unless your book says that your character
cannot be mounted. If your character or steed has movement of less than
6 then they do not count as charging. If a Bretonnian character is
unhorsed by a character on foot, than they continue fighting. They do
not lose for being unhorsed as their opponent was on foot to begin with
Customize!
If you ever
feel yourself urging to change the rules so you can ride dragons and fo
at it, then as long as your opponent agree's to it, it is legal. Feel
free to tweak rules as you want, this will make things interesting
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