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Couronnian Summer Cycle Tournament in Vlios PDF Print E-mail
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Written by Sir Christoph Tetreaux   
Tuesday, 13 June 2006

For Introductions, I am Armond, servant and faithful squire to my master Sir Christoph Tetreaux. Earlier today, a letter from the city of Couronne was delivered to my master, Lord of the city known as Vlios in the Dukedom of Couronne. This letter bears the symbol of our King Louen Leoncouer, red and blue shield halves with a yellow lion rampart. The messenger, a squire dressed in the attire of the kings court was told specifically by the king he had to hand deliver this message to my lord. Upon summoning my lord to the squire, he broke the Kings seal, and read the message. Wide eyed, he looked upon me with excitement in his eyes and asked me to summon 13 messengers, and a handful of scribes to lay on paper what the kings orders were.

           

At that time, I did not understand why my master was summoning messengers and scribes, but I would come to find out in the next few minutes.

 

“The King has bestowed upon my castle the summer cycle jousting tournament. That is why I have summoned all of you.” He said. “This is a time honored tradition in Couronne, the King is quite a fan of Jousting tournaments, and by the Kings orders, and I have the privilege of hosting this summers event.” He said excitedly, knowing that many noble knights and fair maidens of Bretonnia will now enter my Lords land, and judge Him, his Hospitality and his Honor.

 

We then understood why the messengers and scribes were summoned.

 

He then spoke directly to the scribes:

 

“You will now write 13 letters to each of the capitals of the Dukedoms in Bretonnia. I will entail the rules in each parchment, complete with sign up sheets.”

 

He began to speak as the scribes wrote feverishly…”The tournament will start in 2 weeks, which is more than enough time to come to my lands and set up their camps. The tournament will consist of 32 participants, Bretonnian Nobility Only, which must be shown with their papers of nobility on both sides of their family.

 

There will be two events at this tournament:  The first event, the Quintain is a joust that will pit the knight against an Orc body with a shield, and mace. This will be a warm up for the main event…The Joust.

 

In the Quintain, every Knight will run three times against the orc, he will hit the shield on 4+ and he will be hit by the manikin at the 6+. If hit by the morning star the Knight will suffer of a penalty of 20 pts and he will be unhorsed on a further roll of 4+. 

Points: A roll of 4 will score 10 pts to the Knight,  a roll of 5 to hit will score 15 pts to the Knight and a roll of 6 to hit will score 20 pts to the Knight.

Tactics: A Knight can choose to improve his chances to center the target or he otherwise can try to attack in a safe mode.

Running at nomal speed, the normal rules apply.

Running slow, in that way the knight has more time to aim at the center of the target, but the mornig star’ll hit him easier. The Knight has +1 to hit and he will be hit by the Orcish manikin at the 5+.

Running fast, in that way the Knight will run away faster from the manikin but he will have less time to aim at the shield. The Knight has -1 to hit and he will not be hit back by the Orcish manikin.  

The main event is The Joust. In this joust, the goal is to break three of your lances against your opponent. Hitting the crest of your opponent is worth two broken lances and unhorsing him automatically wins you the round.

All Knights will be considered having Hero statistics in the tournament. This means that Knights will hit others on a 4+

All Knights will have lances; shields, heavy Armour and barded horses, and thus an Armour save of 2+. 

    Only one roll to hit will be allowed in each pass, but each round might consist of several passes. If the to hit roll succeeds, the Knight will be allowed a roll to wound. All Knights will wound others on a 2+. If you roll a successful hit and wound you are considered to have broken your lance even if the wound is saved. A wounded Knight will be unhorsed on a further roll of 1, 2 or 3. Any Knight suffering a second wound will automatically be unhorsed. The first Knight to break three lances or unhorse his opponent wins the round.

Armour saves will be made with a -3 due to the strength of charging with lances. This means that Knights will usually save on 5+. As tournament lances are rebated (blunted), the wounds caused will not actually kill the Knights, but the wounds will not heal from one round to the next either.

 

Tactics

    The joust is conducted in rounds. In each round the contending Knights and Wood Elves make a number of passes to decide the winner. Each pass is started by choosing one of the following jousting tactics. The tactic chosen will decide who strikes first and might also bestow other bonuses. Contestants choosing the same tactic will strike each other simultaneously.

  • 1. Aim for Shield: This tactic allows you to strike first.
  • 2. Aim for Helm: This tactic gives your Knight or Wood Elf a +1 modifier to his strength, thus lowering his opponent's save by one point. He will strike before an opponent aiming for his crest, making a swipe or a dodge, but he will strike after an opponent aiming for his shield.
  • 3. Aim for Crest: Knocking your opponent's crest off counts as two broken lances. You will be at -1 to hit and can never wound or unhorse your opponent. If you hit the crest it will be knocked off on a further roll of 4, 5 or 6. This tactic allows your Knight or Wood Elf to strike before anyone making a swipe or a dodge, but after anyone aiming for the shield or helm. Note that each Knight or Wood Elf only has one crest and that after it is knocked off it will no longer be an eligible target. Crests are however mended between rounds.
  • 4. Swipe: This tactic is acceptable, but not considered very honorable. It will give you a +1 modifier to hit. You will strike after anyone using tactics 1, 2 or 3, but before anyone using a dodge.
  • 5. Dodge: This tactic is defensive and you will strike last. It is considered dishonorable and will probably bring down hisses from the crowd. Your opponent will get a -2 to hit modifier and you will get a -1. This tactic can just be used once per round. A Knight using this tactic twice in the same round will be disqualified from the tournament for cowardice.

 

Bretonnian Virtues

    Bretonnian Knights are allowed two virtues (one always being the Knight's-, Questing- or Grail Virtue), others are not. The virtues have the following effects in a tournament:

 

  • Knight's, Questing or Grail Virtue: Every Bretonnian Knight has one of these virtues, but they have no further effect on the joust.
  • Virtue of Devotion: This virtue gives a Knight an automatic lady's favor, entitling him to three rerolls. The rerolls will automatically be used for the first three failed rolls.
  • Virtue of Discipline: A Knight with this virtue will get a +1 to his Armour saves.
  • Virtue of the Impetuous Knight: This virtue will allow the Knight to count his tactics choice as the choice above it in the list when it comes to deciding who strikes first. Example: If the Knight chooses to aim for the helm he would normally strike after someone aiming for the shield, but in this case their attacks will be simultaneous.
  • Virtue of Knightly Ardour: This virtue entitles the Knight to a +1 modifier to his strength, thus lowering his opponent's save by one point.
  • Virtue of Knightly Temper: This virtue entitles the Knight to reroll any failed to hit roll in the first pass of each round.
  • Virtue of Noble Disdain: A Knight with this virtue will automatically disregard the first wound he suffers.
  • Virtue of Purity: A Knight with this virtue will never use the Swipe or Dodge tactics but he will be able to reroll any failed Armour saves.
  • Virtue of Valour: A Knight with this virtue will automatically have a random lady's favor. The rerolls will automatically be used for the first failed rolls.
  • Virtue of the Joust: A Knight with this virtue will never use the Dodge tactic, but will always have a +1 modifier to hit.

 

Lady's Favors

    Before the jousting starts the contestants will parade before the assembled crowd. During the parade ladies might want to bestow favors on their favorite champions. Each contestant rolls two dice; if he gets doubles he will get a favor. The favor takes the form of a garment, which the lady ties to the lance of her champion. The favors have the following effects:

 

  • Double 1s - Veil: This favor entitles the Knight to one reroll. The reroll will automatically be used for the first failed roll.
  • Double 2s - Wimple: This favor entitles the Knight to two rerolls. The rerolls will automatically be used for the first failed rolls.
  • Double 3s - Kirtle: This favor entitles the Knight to three rerolls. The rerolls will automatically be used for the first failed rolls.
  • Double 4s - Girder: This favor entitles the Knight to four rerolls. The rerolls will automatically be used for the first failed rolls.
  • Double 5s - Garter: This favor entitles the Knight to five rerolls. The rerolls will automatically be used for the first failed rolls.
  • Double 6s - Tress: This favor entitles the Knight to six rerolls. The rerolls will automatically be used for the first failed rolls.
  

You have 2 weeks to respond to this entry. Good Luck, and have a safe journey to my lands.” My master finishes, and turns to me…….

“Armond, have the messengers go with speed to each Dukedom and post these letters.” After hearing these orders, I have done just that…..

 

 

Last Updated ( Thursday, 15 June 2006 )
 
Discuss (10 posts)
Couronnian Summer Cycle Tournament in Vlios Jun 15 2006 23:24
This thread discusses the Content article: Couronnian Summer Cycle Tournament in Vlios

Hello All, welcome to the first tournament for the summer cycle held here in Vlios, a small providence in Couronne.

As Lord of Vlios, I am hosting this tournament per the King's orders, and as I have specified in the Storyline, we need 32 participants to join.

First, to warm up, your character will enter the Quintain, then after the awards for that are given, the main event...The Joust!


I love a good story line, and I think that we all do a great job here writing about the trials and tribulations of our character...so keep it up durring this tournament!

Please PM me if your character wants to join, and include a small story and physical characteristics for your character. Also, you need to let me know your ploys before the first run begins!

Let's keep this board for the story, and results!

Have FUN!!!!!


P.S.....The King WILL be in attendance!



Sir Christoph Tetreaux


P.S. To the people who said they would join, please PM me and let me now the information I need. Thanks!!!

The Tournamenst starts Friday Night, June 30th!

Post edited by: Sir Christoph Tetreaux, at: 2006/06/16 03:48
Re:Couronnian Summer Cycle Tournament in Vlios Jun 16 2006 03:20
i have a few questions.
1: how many enterys can each person put into the tournament?
2:the orc manikin serves what purpose? mainlly the points in that only those who score points in the positive go on to joust?
3:Virtue of Devotion, is this for the round or the entire tournament?
4:Virtue of Knightly Temper, a round is the individual combat between 2 jousters, so you only get one rerole per round(oponant) and only if you miss the first pass?
Re:Couronnian Summer Cycle Tournament in Vlios Jun 16 2006 08:47
Good questions...I shall attempt to clarify:

Q: how many enterys can each person put into the tournament?
A: One for now...I want to keep the playing field open to as many as possible. When it comes time, I might open it up and let people do 2 just to fill slots...Hopefully there will be many people though!

Q: the orc manikin serves what purpose? mainlly the points in that only those who score points in the positive go on to joust?
A: The Quintain/Orc manakin is a warm up. Everyone gets to be in Both the Joust and the Quintain. (Twice the fun..and dice rolling for me!)

Q: Virtue of Devotion, is this for the round or the entire tournament?
A: 3 rerolls for the entire tournament

Q: Virtue of Knightly Temper, a round is the individual combat between 2 jousters, so you only get one rerole per round(oponant) and only if you miss the first pass?
A: Only failed to hit roll in the first pass of each round.


Hope this helps!


Sir Christoph Tetreaux
Re:Couronnian Summer Cycle Tournament in Vlios Jun 16 2006 09:00
Prople have asked: What are you looking for in the story, etc:

I am looking for a few things to write about your character. so I can make this interesting.

Example of what I have written about my character:

Sir Christoph Tetreaux of Couronne, currently questing to sup from the grail is atheletic in stature, a strong and robust young knight who has proven himself on many fields of battle. He always rides deep into the heartt of the enemy, seeking out the General to challenge him in single combat, as he feels this will bring him closer to his desity.......to kneel at the foot of the Lady of the Lake. His greatest feat to date was the slaying of the mighty Belakor who had plagued the inhabitants on the Empire border for many years.

........THEN......Write what ploy you will use in the current round you are in. PM me this ploy BEFORE each round.

Ex:

Sir Christoph will run at Fast Speed for the first round.


If there are any more questions, please feel free to ask.

Post edited by: Sir Christoph Tetreaux, at: 2006/06/16 04:03
Re:Couronnian Summer Cycle Tournament in Vlios Jun 16 2006 09:30
that ansowerd my questions,it was what i thoought or hoped all but i just wanted to make sure.
maby an extra week to get evearything together might work better then two weeks though.
Re:Couronnian Summer Cycle Tournament in Vlios Jun 16 2006 18:07
Sir Alain de Montgallion rode slowly though the gates of Vlios. Looking about him he took in the sights and sounds, the air of excitement almost tangible. Merchants and traders had already set up their stalls outside the walls, whilst a constant stream of wagons trundled slowly into the buzzing town. From some distant corner came the raucous, slightly discordant melodies of the troubadours, intermingled with the claps and cheers of delighted peasants and the shouts and cries of children. Scents of cooking meats competed with the acrid smell of woodsmoke and the pungent smells of animal dung, and everywhere there were the thronging masses, bartering and haggling, buying, selling and stealing.

There was a sudden commotion just ahead as two wildly laughing street urchins sprinted across the road, one of them clutching a flapping, squawking chicken, hotly pursued by a hysterically screaming butcher who was threatening all sorts of dire revenge if they didnt stop!

The jostling masses parted, making way for him as his steed walked slowly through the narrow streets, his hooves kicking up dust as he advanced. Sir Alain looked up towards the distant walls of the Keep, taking in the banners fluttering proudly from the battlements. He could already see the standards of the dukedoms displayed in all their glory flying from the highest bastions and below them the ever growing array of the standards of the competing knights, soon his own heraldry would join that ever growing display. Towering above them all however, flying from the highest tower was the Royal Standard, the banner of his Majesty King Louen Leoncouer himself.

Sir Alain felt pride swell in his chest. He would be jousting before His most Royal Majesty himself! Sir Alain felt the twinge from the most recent wound he had received in battle. He was freshly returned from the campaigns in the stifling forests and stinking swamps of Lustria. There was trouble brewing with the Dwarves in his own homeland in the Grey Mountains of Montfort. However, as he gazed at the proudly flying banners above him he knew there was nowhere he would rather be at this moment than right here.

It was good to be home.

Post edited by: Alain De Montgallion, at: 2006/06/16 13:09

Post edited by: Alain De Montgallion, at: 2006/06/16 14:48
Re:Couronnian Summer Cycle Tournament in Vlios Jun 17 2006 01:41
As Sir Christoph sees the hustle and bustle of knights, squires, maidens and pesants alike, he is anxious and nervous....hoping that everything will go smoothly. The King is in attendance.....everything MUST go well. He looks over to the fair ground, seeing the carpenters fast at work to erect a seat fit for his magesty.

As he watches the hammering and nailing, making sure it is magnificent and King worthy, he strides up to the enrty table to speak with the judges that have been crituquing the papers of nobility...checking for forgeries.

"How is everything going so far Pierre?" He asks the head judge.

"Very well sire. People are starting to come in and sign up. So far, there have been no forgeries, as they all are of Nobility."

"Good...Good. With the King here, I cannot tolerate wrong doings." Sir Christoph said sternly.

"Yes, sire....We will be careful. Look, here is the list so far." Pierre handed the sign up list to Sir Christoph.

He read it to himself quietly, wanting to see if he could recognize any names on it.

1) Gisoreux de Ponthieu
2) Alain De Montgallion
3) Venatus De Lusignan
4) Sir_Arthur_Ferran
5) Tancred II - duke of Quenelles
6) Galvainn ar Kaloneg
7) Sir Hugh
8) Sir Robert de Giselles
9) Jean Marcel le Honorable
10) Sir Nicolae of La Siont
11) Marquess Etien De Rochefort
12) Sir Sean
13) Sir Hillier
14) Sir Francois de Dampierre(AKA Warpghost)



"It's early....there is alot of territory to cover to get to Couronne." He was not worried...knowing that Nobles will want to joust infront of their King. To show his Magesty that they are great warriors!

Sir Christoph put the parchment back on the table, and tuned to survey his town. Pride started to swell inside him. "This will be a great tournament!" He thought to himself.

Post edited by: Sir Christoph Tetreaux, at: 2006/06/26 18:15
Re:Couronnian Summer Cycle Tournament in Vlios Jun 17 2006 03:11
Venatus De lusignan born in Bastonne by a noble family of medium power which was able to provide him with all the relavent traning to be a proper and honourable knight.
Having inherited a Land with a small fort Venatus looks to its safety and also he is looking for a bride.
Praying to the lady as he did every morning to find the appropriate maiden for him he dreams that night of a herald placing a post in the nearby town of a Tournament and a fair maiden looking at it.
Inspired by this Venatus immediately sets to the town the following morning and indeed there was a post there of a tournament! Sure of the sign from the lady he sets of to the tournament placing a steward there to take care of his land.

Upon reaching the Tournament he prepares himself with proper prayer and guidance to the lady for the course set to him.. In his walk around the area impressed by all the banners waving gloriously around he sees the maiden of his dreams! By the Lady it was truly his day!!!! Not knowing what to say and wanting to impress her he promises to win the tournament for her hand! Remarkebly she accepts and filled with joy venatus runs to his small tent to prepare physically and mentaly for the tournament.. Entering his tent he realizes that he didnt even ask her name!
Many thoughts racing in his head: I hope I didnt give a bad impression...
He quickly dismisses them and prepares for his afternoon prayer to the Lady of the Lake.

Post edited by: Venatus De Lusignan, at: 2006/06/16 22:24
Re:Couronnian Summer Cycle Tournament in Vlios Jun 17 2006 18:44
The duke of Brionne slowly rode through the entrance gate, looking around him as he did so. He noticed several banners he recognised; the most prominent of course being the one of the king himself, who would be watching over the joust.

The duke had come with only a small entourage: a couple of squires was all. Normally his son would have entered, but he was still away from the expedition beneath Parravon. He identified one of the banners waving as belonging to another member of the expedition; a hopeful sign. At least one knight had returned. However, his son (a firece jouster) was thus absent - as a result, the duke himself would enter this joust. Although now in his later years, the Duke was a Grail Knight and his lifespan was lengthened by the lady herself.

The Duke had always been fond of jousting, and the warmup round would be a good sign to show that he was still in his prime years. He debated for a while - a slow pass would make a good impression, though maybe give a sign of weakness - that his accuaracy wasn't what it used to be.
The fast pass would make quite an impression as well, though if he missed the shield the Duke would be quite embarrased. Eventually, Ralph decided for slow - a powerful strike would impress the opponents, and the Duke felt confident enough to be able to dodge the sweeping morning star.

And so the Duke settled on the jousting terrain, talking with old friends and recollecting fond memories. He could hardly wait until the tournament started...
Re:Couronnian Summer Cycle Tournament in Vlios Jun 17 2006 21:30
I lay in front of the tent on a comfy coach in the midday sun in front of the tent my squires had erected, my arms around Enthanniel while her head rested on my chest. She slept peacefully and her calm breathing made me feel luckier then ever before. She drew quite the looks from the Knights and peasants who passed by; not only because of her timeless radiant beauty but also because of her kin. I didn't bother me to see some stumble over a rope of tent while I gently carressed her hair.

I was apparantly one of the first to arrive at the tent camp, made for the occassion. There were only a few tents with personal heraldry, one I recognised as the one of the Duke of Brionne. I wondered wether his son would be here as well. The scar on my back still felt bruised and aching from the dagger that went through my armour during our underground adventure but not as much anymore.

To the tournament I had no illusions: it would be a fine day if I passed through some rounds but to hold no aspiration made me feel more relaxed then in my youth before a joust.
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