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[unofficial] Brigands - the Bretonnian scout unit PDF Print E-mail
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Written by Rafael de Bois et Guilbert   
Tuesday, 15 September 2009

I always thought that the Bretonnian army should have their own scouting unit. So after taking some inspiration from older army books (1991 and 1996 ones to be precise) I dare to post my own version of how such unit could look like:

Brigands

Bretonnian forests are home to many outlaws - from common bandits to rebellious peasants. Sometimes such gangs join the Bretonnian armies during wartime in the hope of receiving free pardon or some bounty. Usually they find little of either and revert to banditry as soon as the campaign ends.

However - such units do have their tactical value for Bretonnian generals. Although undisciplined and unorganized they sometimes provide important intelligence about the opposing force, threaten enemy supply lines and generally cause more havoc for enemy than their own side.

Brigands are rough men and skilled in use of weapons as it is necessary for their survival in forests contested by many more dangerous beasts then men. Although they prefer to ambush the enemy with their bows from the secure cover of the forest, they are adept at fighting hand-to-hand as well if needed. Knife fighting is a honorary skill for brigands and the usual method for settling differences from the sharing of loot to the leadership of the gang. The successful brigands have found out that the second hidden dagger can be a very strong argument in such disputes. As such many brigands are adept at fighting with two hand weapons. 


Special Units

0-1 Brigands
Points/model: 10

M WS BS S T W I A Ld
Brigand 4 3 3 3 3 1 3 1 6
Rapscallion 4 3 4 3 3 1 3 2 7

Unit size: 5-15

Equipment: Hand weapon, longbow, light armor

Options:

* The unit may be equipped with the second hand weapon (+2 pt/model)
* Upgrade one Brigand to a Musician for +5 points.
* Upgrade one Brigand to a Rapscallion for +12 points.

Special Rules: 
Outlaws, Scout, Skirmish

Outlaws - brigands are wanted men and usually for a good reason. Such shady characters abide no laws, respect no authority and as such have no "peasant duty" rule. However, for knights they are essentially still worthless peasants and thus units with Grail, Questing or Knight's Vow may ignore panic caused by friendly Outlaw units. Units with Grail, Questing or Knight's Vow may never join Outlaw units.
 
 
Last Updated ( Wednesday, 04 January 2012 )
 
Discuss (10 posts)
Brigands - the Bretonnian scout unit[unofficial] Sep 18 2009 17:39
This thread discusses the Content article: Brigands - the Bretonnian scout unit

I think this final version is very good, fluffy and balanced.
The only thing I have with it is that their special rule is a bit...bland from a game perspective. I prefer barrels of wine
Re:Brigands - the Bretonnian scout unit Sep 18 2009 17:50
Oh, crap. I double posted this thread.

So anyway - any comments and criticism is most welcome!

About the wine-barrels - that idea is good but should be more appropriate for the special Robin Hood type character(s) that would accompany this unit.
Re:Brigands - the Bretonnian scout unit Sep 18 2009 18:11
Very nice, yes it lacks any spiffy rules, but hey they are Peasants.
Re:Brigands - the Bretonnian scout unit Sep 19 2009 07:22
Rafael de Bois et Guilbert wrote:
About the wine-barrels - that idea is good but should be more appropriate for the special Robin Hood type character(s) that would accompany this unit.
I was joking a bit about the barrel, I know why you didn't use it.


The blandness thing was serious, though.

If you keep in mind that:
- they already have Ld 7 (with these rules you will alwaysbuy the champ).
- Peasant's duty is shortranged and will not affect scouts that often.
- since they are out front, there's a good chance that the general will be accompanying the knights and be within 12" anyway when knights are within 6".
- KE are popular nowadays, which give no extra Ld.

All in all, the effect of the special rule will be that every couple of games, there is a turn (maybe 2) where they will not be getting ONE extra point of Ld.
It'll be one of those rules people forget all the time because of it's low impact.
I'd say increase it's effect or drop it altogether.
Re:Brigands - the Bretonnian scout unit Sep 19 2009 08:23
Sorry, I did not quite understood all the criticism...

Blandness - well the idea of this unit was to give us scouts. No more, no less. Normal unit, nothing very good, with just a small perk or two. I gave them the option for the second hand weapon - thus they ad their own "something special" (and perhaps could sometimes even used for hand-to-hand action). The "no peasant duty" just seemed fluffy and right.

But what is the sentence about them not getting ONE extra Ld bonus for a turn (or two)? And the text following? I did not quite get it...
Re:Brigands - the Bretonnian scout unit Sep 19 2009 10:11
The old Robin Hood special character was part of a skirmishing and scouting archer unit, the Fryar Tuck character had a barrel of wine which had that effect (more or less) and I guess some people expected this.

For me the rules are good, not every unit has to have a special rule. The character of a unit is what you make of it yourself. My skirmishing archers have been more heroic then Knights in a lot of occasions. While still are basic Men models with a Longbow and Skirmishing.

You can't please everybody
Re:Brigands - the Bretonnian scout unit Sep 19 2009 20:09
Rafael de Bois et Guilbert wrote:
Blandness - well the idea of this unit was to give us scouts. No more, no less. Normal unit, nothing very good, with just a small perk or two. I gave them the option for the second hand weapon - thus they ad their own "something special" (and perhaps could sometimes even used for hand-to-hand action). The "no peasant duty" just seemed fluffy and right.

But what is the sentence about them not getting ONE extra Ld bonus for a turn (or two)? And the text following? I did not quite get it...
sorry, I didn't make it clear enough that the second post was a continuation ofthe first.

I didn't say the unit is bland. Like I said in the first post, I like the unit.



What I meant was that the "outlaw" rule, from a gaming perspective, doesn't actually do much compared to the normal rules for peasants.
The points I mentioned were to argue why it will have little in-game effect. The one extra Ld is the difference between having the "outlaw" rule or not when a Ld 7 unit is in range of Ld 8 knights ,I.E. eligible for the peasant duty bonus.
Since too many special rules clutter up the game, I am strongly against rules that don't have a clear game function.


Anyway, just nitpicking here. Must be that barrel of wine we opened earlier
Re:Brigands - the Bretonnian scout unit Sep 19 2009 21:39
Oh, now I understand

For me the "outlaw" rule seemed right fluff-wise. I did not want them to use knights leadership (as they are not that afraid of them) and it seemed wrong if their death would panic knights. And it is not overly complicated. But I absolutely agree - the less we see unnecessary special rules in the game the better the game is...
Re:Brigands - the Bretonnian scout unit Sep 20 2009 17:24
yes, fluff-wise it seems nice.But as Artinam said, not every unit has to have a special rule.


How about strengthening the rule? make them ineligible for general's Ld as well. Keeps the flavour, and increases the impact of the rule considerably.
Could drop them to 9 points then even.
Re:Brigands - the Bretonnian scout unit Sep 20 2009 21:03
Yeah that could work, working for their own purposes and probably hunted by Knights means they will not like the Guy shouting orders at them.
There are too many comments to list them all here. See the forum for the full discussion.

Discuss this item on the forums. (10 posts)
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