Written by Jean Marcel l Impétueux
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Saturday, 02 September 2006 |
Okay so this goes out to all those nice people who have made me recognize that I spam too much... Gisoreux de Ponthieu, Guillaume le Courageux, Sir Hillier, Lord Uther Di Austurien, etc etc... those are just some main people
I would like to give credit for totally helping me with the design to: Sir Hillier
A lot of work went into all of this to actually think of the possible moves a spammer and administrator might have. Guillaume... don't hate me for making you a peasant I wanted to change things up a little
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Last Updated ( Monday, 04 September 2006 )
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Written by Uther Di Asturien
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Tuesday, 22 August 2006 |
Uther Di Asturien- 370 points
Counts as a lord choice
M WS BS S T W I A Ld
4 7 3 4 4 3 6 4 9
Weapons: Lance, Sword of the Asturien
Armour: heavy armour, shield/Family Crest ( +10 points)
Mount: barded warhorse called Bellarus. (for +30 points)
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Last Updated ( Thursday, 03 January 2008 )
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Written by Jean Marcel l Impétueux
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Thursday, 17 August 2006 |
Jean Marcel has finally been finished. His rules are set and he rides upon his noble steed known as Skie. Fighting for Justice, Glory and Honor, he prepares to smite all enemies before him. This is the character Jean Marcel. Enjoy!
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Last Updated ( Tuesday, 16 November 2010 )
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Written by Jean Marcel l Impétueux
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Wednesday, 16 August 2006 |
The Legion of Champions is a unit of stubborn foot knights that are based upon a battle fought by Duke Folcard of Montfort himself in the defense of the great castle that guards Axe Bite Pass. Since their creation, I have gotten countless remarks on how well done the unit has been written up, by even Games Workshop themselves. The battle they fought for, creating the unit, or its fluff can be found here
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Last Updated ( Friday, 25 August 2006 )
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Written by Uther Di Asturien
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Wednesday, 16 August 2006 |
Made for 6th edition ruleset.
A wizard may challenge an enemy Wizard to a duel using the rules on page 99 of the rulebook with the following exceptions:
They do not have to be in close combat.
Both of they must not be in close combat fight with an enemy and they may not enter in base contact with each other.
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Last Updated ( Wednesday, 20 January 2010 )
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Discuss this item on the forums. (0 posts)
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